TU-AI-For-Games/Unity-AI-Pokemon-Clone
A Pokemon Battle Simulator game built in Unity 2021, implementing 4 AI Algorithms
This project offers a playable Pokémon battle simulator built in Unity, where you control a team of monsters and engage in battles against wild Pokémon and trainer characters. It takes your gameplay actions as input during wild encounters and uses them to train an AI that determines the decisions of the NPC trainers. This tool is designed for game developers or AI enthusiasts interested in understanding and experimenting with pathfinding and neural network implementations within a game environment.
No commits in the last 6 months.
Use this if you are a game developer or AI researcher looking for a practical, interactive example of pathfinding algorithms and neural network-driven NPC behavior in a Unity game.
Not ideal if you're a player just looking for a complete Pokémon game experience, as its primary purpose is demonstrating AI concepts.
Stars
11
Forks
3
Language
C#
License
—
Category
Last pushed
May 02, 2023
Commits (30d)
0
Get this data via API
curl "https://pt-edge.onrender.com/api/v1/quality/ml-frameworks/TU-AI-For-Games/Unity-AI-Pokemon-Clone"
Open to everyone — 100 requests/day, no key needed. Get a free key for 1,000/day.
Higher-rated alternatives
mtrebi/AI_FPS
AI system to simulate combat behaviors in a FPS game using Behavior Trees (UE4)
BenLubar/df-ai
Dwarf Fortress + Artificial Intelligence
entity12208/GD-Level-Generator
A way for AI to be able to create Geometry Dash levels using GDShare. Discontinued and replaced...
MinaPecheux/Ebook-Unity-AIProgramming
Demo Unity/C# project (code + assets) for my ebook: "Boost your Unity/C#: AI Programming"
FakeNameSE/Boids-with-obstacles-and-goals
A boids simulation with obstacles and a goal