TU-AI-For-Games/Unity-AI-Pokemon-Clone

A Pokemon Battle Simulator game built in Unity 2021, implementing 4 AI Algorithms

27
/ 100
Experimental

This project offers a playable Pokémon battle simulator built in Unity, where you control a team of monsters and engage in battles against wild Pokémon and trainer characters. It takes your gameplay actions as input during wild encounters and uses them to train an AI that determines the decisions of the NPC trainers. This tool is designed for game developers or AI enthusiasts interested in understanding and experimenting with pathfinding and neural network implementations within a game environment.

No commits in the last 6 months.

Use this if you are a game developer or AI researcher looking for a practical, interactive example of pathfinding algorithms and neural network-driven NPC behavior in a Unity game.

Not ideal if you're a player just looking for a complete Pokémon game experience, as its primary purpose is demonstrating AI concepts.

game-development NPC-behavior pathfinding AI-training game-simulation
No License Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 5 / 25
Maturity 8 / 25
Community 14 / 25

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Stars

11

Forks

3

Language

C#

License

Category

unity-game-ai

Last pushed

May 02, 2023

Commits (30d)

0

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