adrianbarahona/noisebandnet

Code for the "NoiseBandNet: Controllable Time-Varying Neural Synthesis of Sound Effects Using Filterbanks" paper.

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This tool helps sound designers, game developers, or audio researchers create new, complex sound effects from existing audio samples. You provide a collection of sound files or a single audio recording, and it generates novel, controllable sound variations based on features like loudness or user-drawn control curves. The output is a new synthetic sound effect that retains characteristics of the original but can be manipulated in real-time.

No commits in the last 6 months.

Use this if you need to generate a diverse range of unique sound effects, such as impacts, whooshes, or atmospheric textures, with precise control over their sonic characteristics without recording them from scratch.

Not ideal if you're looking for simple pitch or tempo adjustments to existing musical recordings or speech, as it's designed for synthesis and manipulation of more abstract sound effects.

sound-design audio-synthesis game-audio foley experimental-music
Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 7 / 25
Maturity 16 / 25
Community 8 / 25

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Stars

39

Forks

3

Language

Python

License

AGPL-3.0

Last pushed

Jul 08, 2024

Commits (30d)

0

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