ai-boson/mcts

MCTS algorithm tutorial and it's explanation with code. Application of MCTS to create A.I for simple game.

23
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Experimental

This project provides a clear tutorial and working code for creating an AI player for complex board games. It takes in the rules and current state of a game with many possible moves, and outputs the optimal next move for an AI player. Game developers and enthusiasts can use this to build challenging AI opponents.

No commits in the last 6 months.

Use this if you are developing an AI for a game with a high number of possible moves at each turn, where traditional AI methods like Minimax might be too slow.

Not ideal if your game has a very small number of possible moves, or if you need an AI that learns from experience rather than through simulation.

game-development game-AI board-games AI-strategy
Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 7 / 25
Maturity 16 / 25
Community 0 / 25

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32

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Language

Ruby

License

MIT

Category

mcts-game-ai

Last pushed

Mar 20, 2025

Commits (30d)

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