draghan/behavior_tree

C++ implementation of behavior trees system.

22
/ 100
Experimental

This is a C++ library that helps developers implement complex, decision-making systems for AI-driven entities in their applications. You define a hierarchy of actions and conditions (like "say hello" or "can look around"), which the system then evaluates repeatedly to determine the entity's next action. It is designed for software developers building AI for robots, games, or other autonomous systems.

No commits in the last 6 months.

Use this if you are a C++ developer needing to implement a robust, hierarchical decision-making logic for an AI agent without external dependencies.

Not ideal if you are looking for a pre-built AI agent or a graphical editor to design behavior trees; this provides the core logic engine.

robotics game-AI autonomous-systems C++-development
Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 6 / 25
Maturity 16 / 25
Community 0 / 25

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21

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Language

C++

License

MIT

Category

unity-game-ai

Last pushed

Mar 13, 2019

Commits (30d)

0

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