in-op/GameAI

Various C# implementations of game AI

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This is a collection of C# implementations of classic game AI algorithms designed to help developers build intelligent opponents for two-player, zero-sum games like Chess or Tic-Tac-Toe. It takes in the current state of a game and, using algorithms like MiniMax or Monte-Carlo Tree Search, outputs the optimal next move for the AI player. Game developers working in C# would use this to add sophisticated AI to their games.

No commits in the last 6 months.

Use this if you are a C# game developer looking to integrate advanced AI decision-making into your turn-based, perfect-information games.

Not ideal if you are developing games that are not turn-based, have imperfect information (like poker), or if your project is not in C#.

game-development game-AI board-games strategy-games C#-development
Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 9 / 25
Maturity 16 / 25
Community 19 / 25

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Stars

93

Forks

22

Language

C#

License

MIT

Category

board-game-ai

Last pushed

Aug 21, 2020

Commits (30d)

0

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