legends2k/2d-fov
Field of View and Line of Sight in 2D
This tool helps game developers or simulation designers efficiently calculate what a character or agent can see within a defined area, considering obstacles like buildings. You provide the character's location, their viewing direction, a maximum viewing distance, and the layout of obstacles. The output is the precise visible area, crucial for realistic game AI or interactive simulations.
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Use this if you need to determine the exact visible region for a character or entity in a 2D environment, with specific limits on their viewing angle and distance, and obstructions like walls.
Not ideal if you need an unbounded 360-degree field of view calculation without specific angle or distance constraints.
Stars
72
Forks
10
Language
HTML
License
BSD-3-Clause
Category
Last pushed
Mar 20, 2024
Commits (30d)
0
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