leopnt/neft-godot
Neuroevolution of Fixed Topology for Godot
This tool helps game developers or simulation creators build AI agents that learn behaviors over time through simulated evolution. You provide a game environment or simulation and define what 'winning' or 'performing well' means. The tool then iteratively trains a population of agents, producing new, improved agents capable of making decisions based on their virtual environment.
No commits in the last 6 months.
Use this if you want to create adaptive AI for game characters, vehicles, or simulated entities without manually programming complex decision-making rules.
Not ideal if you are looking for a general-purpose machine learning library or if you need to train AI using traditional supervised learning methods with large datasets.
Stars
47
Forks
6
Language
GDScript
License
MIT
Category
Last pushed
Jun 27, 2021
Commits (30d)
0
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