leopnt/neft-godot

Neuroevolution of Fixed Topology for Godot

36
/ 100
Emerging

This tool helps game developers or simulation creators build AI agents that learn behaviors over time through simulated evolution. You provide a game environment or simulation and define what 'winning' or 'performing well' means. The tool then iteratively trains a population of agents, producing new, improved agents capable of making decisions based on their virtual environment.

No commits in the last 6 months.

Use this if you want to create adaptive AI for game characters, vehicles, or simulated entities without manually programming complex decision-making rules.

Not ideal if you are looking for a general-purpose machine learning library or if you need to train AI using traditional supervised learning methods with large datasets.

game-development AI-simulation procedural-AI agent-training Godot-engine
Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 8 / 25
Maturity 16 / 25
Community 12 / 25

How are scores calculated?

Stars

47

Forks

6

Language

GDScript

License

MIT

Last pushed

Jun 27, 2021

Commits (30d)

0

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