mtrebi/AI_FPS

AI system to simulate combat behaviors in a FPS game using Behavior Trees (UE4)

48
/ 100
Emerging

This system helps game developers create realistic and challenging enemy AI for first-person shooter games within Unreal Engine 4. It takes in game environment data and desired combat goals, then outputs sophisticated AI behaviors like tactical movement, player prediction, and coordinated group actions. Game designers and AI programmers can use this to enhance the immersive combat experience for players.

185 stars. No commits in the last 6 months.

Use this if you are a game developer or AI programmer looking to implement advanced, human-like combat behaviors for AI characters in an Unreal Engine 4 first-person shooter.

Not ideal if you are a non-developer or need a ready-to-play game, as this project is a backend AI system and cannot be built or run as a standalone game.

game-development FPS-AI game-AI Unreal-Engine-AI combat-simulation
Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 10 / 25
Maturity 16 / 25
Community 22 / 25

How are scores calculated?

Stars

185

Forks

52

Language

C++

License

MIT

Category

unity-game-ai

Last pushed

Nov 06, 2019

Commits (30d)

0

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