nefeliandreou/PoseRepresentation

Official implementation of dual quaternion transformations as described in the paper "Pose Representations for Deep Skeletal Animation".

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This project helps animation professionals and researchers work with complex skeletal motion data. It transforms raw motion capture (.bvh) files into various mathematical representations, including dual quaternions, to enable advanced deep learning techniques for animating characters. Animators, character riggers, and researchers in computer graphics who develop animation systems would find this valuable.

No commits in the last 6 months.

Use this if you need to convert skeletal animation data into different mathematical formats, particularly dual quaternions, for use in deep learning models or advanced character animation workflows.

Not ideal if you are looking for a ready-to-use animation tool or software for direct character animation, as this focuses on data representation for research and development.

skeletal animation motion capture character rigging computer graphics animation research
Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 7 / 25
Maturity 16 / 25
Community 8 / 25

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Stars

35

Forks

3

Language

Python

License

MIT

Last pushed

Jul 27, 2022

Commits (30d)

0

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