victorqribeiro/gaia
An AI concept that can help the game designer create procedural quests.
This tool helps game designers create dynamic, procedural quests and character interactions in video games. You input a non-player character's (NPC's) attributes and states, and it generates potential storylines where player actions can change the NPC's behavior and quest availability. Game designers use this to build more reactive and emergent gameplay experiences.
No commits in the last 6 months.
Use this if you want to design game quests where NPC behavior and quest progression are influenced by player choices, leading to more varied and emergent gameplay.
Not ideal if you prefer designing highly linear, pre-scripted quests with fixed NPC roles and outcomes.
Stars
13
Forks
1
Language
JavaScript
License
MIT
Category
Last pushed
May 27, 2020
Commits (30d)
0
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