victorqribeiro/gaia

An AI concept that can help the game designer create procedural quests.

27
/ 100
Experimental

This tool helps game designers create dynamic, procedural quests and character interactions in video games. You input a non-player character's (NPC's) attributes and states, and it generates potential storylines where player actions can change the NPC's behavior and quest availability. Game designers use this to build more reactive and emergent gameplay experiences.

No commits in the last 6 months.

Use this if you want to design game quests where NPC behavior and quest progression are influenced by player choices, leading to more varied and emergent gameplay.

Not ideal if you prefer designing highly linear, pre-scripted quests with fixed NPC roles and outcomes.

game-design quest-generation NPC-behavior procedural-content interactive-storytelling
Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 5 / 25
Maturity 16 / 25
Community 6 / 25

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Stars

13

Forks

1

Language

JavaScript

License

MIT

Last pushed

May 27, 2020

Commits (30d)

0

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