xth430/deforming-nerf

Code for "Deforming Radiance Fields with Cages", ECCV 2022.

31
/ 100
Emerging

This project helps 3D artists, animators, or researchers working with 3D scene reconstruction and animation by providing a way to deform 3D objects represented as neural radiance fields. You input an existing 3D scan or reconstructed scene and a 'cage' (a simplified 3D mesh that encloses the object) and get out a smoothly deformed 3D scene or animation, without needing traditional mesh rigging. This is ideal for those creating realistic 3D content or studying scene manipulation.

150 stars. No commits in the last 6 months.

Use this if you need to realistically deform 3D objects reconstructed from real-world photos or scans for animations or visual effects.

Not ideal if you are looking for a tool to create 3D models from scratch or perform simple geometric transformations without complex shape changes.

3D-animation visual-effects 3D-reconstruction computer-graphics digital-art
Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 10 / 25
Maturity 16 / 25
Community 5 / 25

How are scores calculated?

Stars

150

Forks

3

Language

Python

License

BSD-2-Clause

Last pushed

Nov 09, 2022

Commits (30d)

0

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