yahiaetman/ms-level-gen

Start Small: Training Controllable Game Level Generators without Training Data by Learning at Multiple Sizes

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Emerging

This project helps game designers and developers quickly create a wide variety of playable game levels, even for new games without existing examples. It takes your game's basic rules and requirements as input, then generates diverse, playable levels of different sizes and properties. Game designers can use this to rapidly prototype and test new game ideas or expand content for existing games.

No commits in the last 6 months.

Use this if you need to generate diverse, playable game levels quickly for a new or existing game, especially if you lack a large dataset of pre-made levels.

Not ideal if you require extremely specific or handcrafted level designs, as the focus is on broad, automated generation rather than fine-tuned artistry.

game-design level-generation game-development content-creation game-prototyping
Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 5 / 25
Maturity 16 / 25
Community 13 / 25

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Stars

9

Forks

2

Language

Jupyter Notebook

License

MIT

Last pushed

Aug 29, 2023

Commits (30d)

0

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