AnkleBreaker-Studio/unity-mcp-plugin
Unity MCP Plugin (UPM) — Editor bridge for AI-assisted game development. Enables Claude, Cursor & MCP-compatible AI to control Unity Editor with 268 tools: scenes, GameObjects, components, builds, profiling, Shader Graph, Amplify Shader Editor, terrain, physics, NavMesh & more. Free & open source.
This tool helps game developers accelerate their workflow by allowing AI assistants like Claude to directly control the Unity Editor. It takes commands from your AI assistant, translates them, and executes them within Unity, enabling the AI to create scenes, build levels, manage assets, and even write C# scripts. This is ideal for Unity game developers, technical artists, or level designers who want to leverage AI for rapid prototyping and content generation.
Use this if you are a Unity developer who wants to automate repetitive tasks or rapidly prototype game elements by having an AI assistant directly manipulate your Unity projects.
Not ideal if you are not using Unity or if you prefer to have full manual control over every aspect of your game development without AI assistance.
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50
Forks
7
Language
C#
License
—
Category
Last pushed
Mar 25, 2026
Commits (30d)
0
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