AnkleBreaker-Studio/unity-mcp-plugin

Unity MCP Plugin (UPM) — Editor bridge for AI-assisted game development. Enables Claude, Cursor & MCP-compatible AI to control Unity Editor with 268 tools: scenes, GameObjects, components, builds, profiling, Shader Graph, Amplify Shader Editor, terrain, physics, NavMesh & more. Free & open source.

45
/ 100
Emerging

This tool helps game developers accelerate their workflow by allowing AI assistants like Claude to directly control the Unity Editor. It takes commands from your AI assistant, translates them, and executes them within Unity, enabling the AI to create scenes, build levels, manage assets, and even write C# scripts. This is ideal for Unity game developers, technical artists, or level designers who want to leverage AI for rapid prototyping and content generation.

Use this if you are a Unity developer who wants to automate repetitive tasks or rapidly prototype game elements by having an AI assistant directly manipulate your Unity projects.

Not ideal if you are not using Unity or if you prefer to have full manual control over every aspect of your game development without AI assistance.

game-development Unity-editor AI-assisted-design level-design game-prototyping
No Package No Dependents
Maintenance 13 / 25
Adoption 8 / 25
Maturity 11 / 25
Community 13 / 25

How are scores calculated?

Stars

50

Forks

7

Language

C#

License

Last pushed

Mar 25, 2026

Commits (30d)

0

Get this data via API

curl "https://pt-edge.onrender.com/api/v1/quality/mcp/AnkleBreaker-Studio/unity-mcp-plugin"

Open to everyone — 100 requests/day, no key needed. Get a free key for 1,000/day.