CoplayDev/unity-mcp

Unity MCP acts as a bridge, allowing AI assistants (like Claude, Cursor) to interact directly with your Unity Editor via a local MCP (Model Context Protocol) Client. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.

69
/ 100
Established

This project lets you control your Unity Editor using plain language commands through AI assistants like Claude or Cursor. You can tell your AI to manage game assets, manipulate scenes, modify scripts, and automate various tasks within Unity. It's designed for game developers, 3D artists, and Unity creators who want to streamline their workflow with AI assistance.

6,920 stars. Actively maintained with 217 commits in the last 30 days.

Use this if you want to accelerate your Unity development by having an AI assistant perform repetitive tasks or generate scene elements using natural language instructions.

Not ideal if you prefer manual control over every detail of your Unity project or if your AI assistant is not compatible with the Model Context Protocol.

game-development 3d-modeling unity-workflow ai-powered-creation scene-building
No Package No Dependents
Maintenance 22 / 25
Adoption 10 / 25
Maturity 16 / 25
Community 21 / 25

How are scores calculated?

Stars

6,920

Forks

831

Language

C#

License

MIT

Last pushed

Mar 11, 2026

Commits (30d)

217

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