MingHuiLiu/godot4-runtime-mcp

一个为 Godot 4 + C# 项目打造的 Model Context Protocol (MCP) 服务器, 让 AI 助手能够实时访问、调试、控制游戏运行时。 ✨ 支持场景树查询、信号监听、日志分析、属性修改等 48 种工具。 🚀 一键集成 VSCode Copilot,构建智能化的 Godot 开发体验。

38
/ 100
Emerging

This project provides a comprehensive toolkit for game developers using Godot 4 and C# to deeply inspect, debug, and control their running games. It takes real-time game state, logs, and performance metrics as input, allowing developers to query scene trees, monitor signals, and modify properties. The output enables AI assistants or developers to understand and manipulate the game's runtime behavior.

Use this if you are a Godot 4 + C# game developer looking for advanced tools to debug, monitor, and interact with your game's runtime using an AI assistant or programmatic access.

Not ideal if you are developing games in an engine other than Godot 4 with C#, or if you only need basic debugging features provided by the engine's built-in tools.

game-development game-debugging game-runtime-analysis Godot-engine C#-game-development
No Package No Dependents
Maintenance 6 / 25
Adoption 5 / 25
Maturity 13 / 25
Community 14 / 25

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Stars

9

Forks

3

Language

C#

License

MIT

Last pushed

Nov 15, 2025

Commits (30d)

0

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