MeshAnything and MeshAnythingV2
MeshAnythingV2 is a direct successor that improves upon MeshAnything by replacing its autoregressive tokenization approach with adjacent mesh tokenization for more efficient artist-quality mesh generation.
About MeshAnything
buaacyw/MeshAnything
[ICLR 2025] From anything to mesh like human artists. Official impl. of "MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers"
This tool helps 3D artists and designers create detailed 3D mesh models from existing, simpler 3D inputs or point cloud data. You provide an initial 3D mesh or point cloud, and it intelligently refines it into a high-quality, artist-style mesh. It's designed for professionals working in game development, animation, or visual effects who need to enhance 3D assets.
About MeshAnythingV2
buaacyw/MeshAnythingV2
[ICCV 2025] From anything to mesh like human artists. Official impl. of "MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenization"
This tool helps 3D artists and designers refine complex 3D models into simpler, artist-friendly meshes. You provide a detailed mesh, often from a 3D scan or reconstruction, and it outputs a simplified, high-quality mesh that is easier to work with. It's designed for professionals who need to optimize detailed models for games, animation, or rendering.
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