buaacyw/MeshAnythingV2
[ICCV 2025] From anything to mesh like human artists. Official impl. of "MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenization"
This tool helps 3D artists and designers refine complex 3D models into simpler, artist-friendly meshes. You provide a detailed mesh, often from a 3D scan or reconstruction, and it outputs a simplified, high-quality mesh that is easier to work with. It's designed for professionals who need to optimize detailed models for games, animation, or rendering.
970 stars. No commits in the last 6 months.
Use this if you need to take a highly detailed 3D model (like one from a scanner or AI generation) and simplify it into a clean, lower-polygon mesh suitable for artistic workflows.
Not ideal if you need to generate meshes from scratch with extremely high polygon counts (over 1600 faces) or if your input mesh has a very rough, non-sharp original shape.
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970
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65
Language
Python
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Last pushed
Apr 28, 2025
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