buaacyw/MeshAnythingV2

[ICCV 2025] From anything to mesh like human artists. Official impl. of "MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenization"

44
/ 100
Emerging

This tool helps 3D artists and designers refine complex 3D models into simpler, artist-friendly meshes. You provide a detailed mesh, often from a 3D scan or reconstruction, and it outputs a simplified, high-quality mesh that is easier to work with. It's designed for professionals who need to optimize detailed models for games, animation, or rendering.

970 stars. No commits in the last 6 months.

Use this if you need to take a highly detailed 3D model (like one from a scanner or AI generation) and simplify it into a clean, lower-polygon mesh suitable for artistic workflows.

Not ideal if you need to generate meshes from scratch with extremely high polygon counts (over 1600 faces) or if your input mesh has a very rough, non-sharp original shape.

3D modeling game asset creation animation production 3D artist workflow mesh optimization
Stale 6m No Package No Dependents
Maintenance 2 / 25
Adoption 10 / 25
Maturity 16 / 25
Community 16 / 25

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Stars

970

Forks

65

Language

Python

License

Last pushed

Apr 28, 2025

Commits (30d)

0

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