bjornbytes/lua-deepspeech

Lua Library for Speech Recognition

23
/ 100
Experimental

This tool helps game developers or interactive media creators integrate speech recognition directly into their Lua-based projects. It takes raw audio input, such as spoken words from a microphone or an audio file, and converts it into text. The output is either the decoded text or more detailed transcripts, enabling voice commands or spoken input within games and applications.

No commits in the last 6 months.

Use this if you are building a game or interactive experience with Lua (especially using LÖVR or LÖVE) and need to convert spoken audio into text for voice commands, in-game dictation, or other speech-driven interactions.

Not ideal if you are not working with Lua or do not need speech recognition integrated into a real-time interactive application.

game-development interactive-media voice-commands audio-processing real-time-input
Stale 6m No Package No Dependents
Maintenance 0 / 25
Adoption 7 / 25
Maturity 16 / 25
Community 0 / 25

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25

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Language

C

License

MIT

Last pushed

Sep 14, 2021

Commits (30d)

0

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curl "https://pt-edge.onrender.com/api/v1/quality/voice-ai/bjornbytes/lua-deepspeech"

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