kiebor81/gd-rive

Fluid dialogue manager plugin for Godot 4.x built on RiveScript

22
/ 100
Experimental

This system helps game writers and designers create dynamic, non-linear character dialogue for Godot 4.x games. Instead of rigid dialogue trees, you define conversational logic using human-readable patterns for triggers and responses. The system takes player input and game state, then outputs appropriate character replies, making characters feel like story-aware chatbots. This is ideal for crafting immersive conversations in narrative-heavy games.

No commits in the last 6 months.

Use this if you are a game designer or writer who wants to build flexible, context-aware dialogue for your characters in Godot, moving beyond traditional branching conversation trees.

Not ideal if you need a straightforward, linear dialogue system with fixed choices or are not working within the Godot 4.x game engine.

game-narrative game-design dialogue-authoring visual-novels rpg-development
Stale 6m No Package No Dependents
Maintenance 2 / 25
Adoption 5 / 25
Maturity 15 / 25
Community 0 / 25

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Stars

9

Forks

Language

GDScript

License

MIT

Last pushed

Aug 13, 2025

Commits (30d)

0

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